A shift in skill needs for the future workforce is occurring due to the industry 4.0 revolution and the widespread adoption of enhanced digitization. According to the World Economic Forum, by 2020, roughly 35 percent of the top skills required across all job groups will have changed; as a result, there is a growing need to focus on corporate training programs. According to Statista, firms worldwide spent an estimated $362.2 billion US on corporate training activities in 2017. Although some of these sessions are offered online, most are delivered in traditional formats such as classroom seminars or online training modules. While passive learning and memorization were once the norms, today's workforce needs a more active and continuing approach to training in which individuals gain knowledge via hands-on experience. Also vital is for businesses to develop realistic versions of harmful scenarios to test safety and compliance protocols–for example, what to do in the event of an on-site fire or how to operate safely in a hazardous environment. Cognitive 3D applications are on the rise in corporate trainings. Experiential learning has long been claimed to be the most effective method of learning, and studies have shown that learning via experience enhances learning quality and retention by as much as 75% compared to traditional methods.
Employees acquire vital skills to operate equipment or complete required activities both skillfully and safely through corporate training. Training, unlike formal education, may be integrated into the job process and carried out during working hours. Organizations are increasingly using various technologies to better both individual talents and the corporation as a whole. According to studies, Augmented Reality (AR) is fast becoming a valuable tool for training programs. This systematic literature review (SLR) attempts to examine publications on AR for corporate training that have been published. We explore current issues, literature shortages, possibilities, and trends in corporate AR solutions while describing AR training applications. We devised a protocol to describe keywords, research semantics, and databases utilized as SLR sources. We examined 1952 articles in the review for qualitative synthesis based on a primary analysis. For this investigation, we chose 60 articles from the pool of candidates. According to the report, 41.7 percent of applicants were for automotive and medical training.
Furthermore, 20% of chosen articles use a camera display with a tablet device, 40% refer to head-mounted displays, and many assessed techniques (45%) use marker-based tracking. According to the findings, the number of publications on AR for corporate training has expanded dramatically in recent years. AR has been employed in various settings, demonstrating excellent quality and offering feasible On-the-Job training options. Finally, we talk about future research questions about how to make AR more relevant for corporate training.
AR technologies have the potential to create rich, contextual user experiences in previously unimaginable ways. A 3-D virtual item is layered onto a 3-D real-time environment in augmented reality software. To put it another way, augmented reality is the process of superimposing pictures, music, and other items on top of the real environment.
Most people are unaware that augmented reality has been around for a long time. The FoxTrax system, designed to highlight the hard-to-see hockey puck as it went around the rink, is an early example that you might recall from television. Even before then, you may recall seeing AR on the evening news. During a news broadcast, AR was utilized to show the names of the reporters and the location of the scene. In addition to television networks, film companies have been using visuals in similar ways for decades.
AR alters a viewer's impression of the world around them by using a camera, computer, and software.
The camera's role is to provide images to the computer so that they may be processed. The computer obtains data from the Internet and then projects it onto an item in front of the user, a computer display, a wall, or even a person. Finally, the software allows the user to interact with the technology by smoothly integrating the process.
Extended Reality (XR), which encompasses all real and virtual mixed settings, as well as human-machine interactions, as a result of computer technology and wearables, might be an effective mechanism for experiential learning to meet today's learning demands. Learners recall more when utilizing virtual teaching techniques than when using traditional methods, according to research from Stanford University and Technical University Denmark, resulting in a 76 percent improvement in learning effectiveness. The enterprise Virtual Reality (VR) training market will earn US$216 million in 2018 and expand to US$6.3 billion in 2022, according to ABI Research.
It is feasible that in the not-too-distant future, you will be able to clock in, check email, and establish a task list, all with the wave of your hand. Corporate training has entered the era of augmented reality.
Investments in augmented reality apps for the workplace are accelerating. According to a recent economic assessment, annual investment in augmented reality in corporate training would reach over $200 billion by 2021. This financial boom is linked to the recently acknowledged potential of augmented reality to improve the effectiveness and efficiency of organizations across a variety of industries.
According to technology forecasters, the obvious and interactive format has already demonstrated a significant ability to assist businesses in resolving employee performance concerns in previously unimaginable ways.
It has been demonstrated that augmented reality in corporate training improves essential organizational functions such as communication, cooperation, and training. Here are some of the most innovative augmented reality training concepts for the corporate training venues of the future. Some of the major aspects are discussed below-
There are several enterprise communications options available to assist businesses in conducting business. It is uncommon for a business to forego the usage of video conferencing, instant messaging, or screen sharing technologies to facilitate collaboration and issue solving. However, AR has the potential to go beyond increasing workplace productivity.
Collaboration and orientation
When used with traditional communication technologies, augmented reality may help increase workplace cooperation and community, both of which are regarded critical for the health of any firm.
It is obvious how augmented reality may significantly improve communication abilities. Faldi (2018), an augmented reality fan, discusses how:
"Augmented reality offers immersive training without leaving the workplace; it also enables teachers to exhibit, demonstrate, and explain in novel ways. It is generally established that many learners benefit from hands-on learning. Following completion of an AR-assisted activity (or a task-directed by an expert), trainees are significantly more likely to recall the relevant procedures the next time they undertake the task."
This hyper-connectivity capability is critical for establishing next-generation communication links. Using augmented reality in corporate training may increase internal (external) cooperation channels, allowing for new organizational innovation and distinction.
Virtual reality conferencing rooms are meant to give a novel solution for 3D conferencing and events, immersing you and your customers in highly interactive and lifelike virtual reality surroundings. From virtualizing a conference or a specialized event to providing real-time collaborative spaces for geographically dispersed teams, virtual reality provides the ideal 3D environment for online collaboration. While we are still in the era of two-dimensional virtual conferencing, virtual reality conferencing and three-dimensional collaboration usher in a new era of our interaction with digital collaboration tools. In our virtual reality collaborative spaces, users share the same virtual world in real time; their screens no longer separate them, but appear in their digital form as Avatars in a shared place where they may interact with one another and with the items and environment around them.
Some of the important applications are discussed below-
1. Recently, Microsoft has introduced digital 3D avatars for their virtual meets. This was made possible due to the cognitive 3d applications.
2. A proper recording can be made available, which can be made even after the meeting is over. E.g.- Fireflies for google meet.
3. Medical Surgeon Simulator CPR enables users to use their program online and practice diagnosing patients.
When combined with a webcam, the program identifies a patient's symptoms and then shows pertinent footage on the user's computer screen.
4. Finally, Arcane Technologies provides one of the fascinating uses of augmented reality in business training. They've built an augmented reality head-mounted display for teaching decision-making abilities to sales and project management staff.
The influence of augmented reality on education is already proven to be enormously fruitful. According to research conducted by Blippar, thought leaders in augmented reality, people who learned using AR outperformed those who used traditional paper-based training materials by 150 percent.
Additionally, evidence indicates that in manufacturing or assembly environments, when personnel utilize augmented reality applications to watch step-by-step instructions rather than turning to a desktop computer or paper manual, productivity improvements of between 20% and 35% are commonly achieved. Boeing research also demonstrates that when augmented reality is used in corporate training, employees display a "90% improvement in first-time quality and a 30% decrease in time necessary to perform the task".
Exhilarating potential exists for augmented reality in business training. Renowned technological experts believe that augmented reality has the potential to be the next transformative technology that influences the future. According to thought leaders on the subject, cognitive 3D has already demonstrated its ability to affect the workplace by increasing productivity, better training, and strengthening employee safety.