We are busy making this world wholly digital and lost track of using the rich data reports we are acquiring from digital. This disconnect increases the gap between the digital and physical worlds in which the stats should be applied. The bridge is natural, and the connecting point is challenging as it is challenging to apply the same concepts and strategies for the digital and physical worlds.
Augmented reality strategy has emerged to resolve the issue and let us know the way forward.
Augmented reality is a trendsetting technology that aims at giving customers a kickass user experience by delivering all the information a user needs just by a finger tap. So, for example, if a person landed in an unknown area and wants to have some coffee at a decent cafe, they have to point their smartphone towards the street, and then they will have more details about cafes, gyms, etc., available.
AR enhances users' ability to view and thus obtain all new monitoring data, how they get and follow device operating instructions and guidance, and even how they interact with and control the products themselves.
This technology is so fascinating, and it has vibes of gamification that make it more interesting. The brownie points are that it allows people to know more information and helps in quick decision-making.
Companies see the potential for AR to create value across several functions, including service, manufacturing operations, logistics, and product development. According to new research data AR will change the fate of digital data. The technology offers information to individuals in the context of which the physical world understands. But before proceeding with Augmented reality, you need to discuss and examine the below listed few checklist pointers:
1. What areas should you as an organization prioritize for AR to get implemented?
2. Does AR is cost-effective to execute your strategies?
3. Can AR be used to build brand campaigns?
4. Can AR be used for product differentiation?
5. As AR is primarily built to bridge the gap of communications, what role it has in future as a communications medium?
Augmented reality is spamming today's technology market with its fascinating features. Let us see a few of them:
AR is already changing the way people learn, train, and coach. These vital duties, which boost employee productivity, are naturally costly and labour-intensive, and the outcomes are frequently inconsistent. Written assembly instructions, for example, are frequently complicated and time-consuming to follow. Standard instructional movies aren't interactive and can't be tailored to meet the needs of individual students.
In-person training is costly, and it necessitates students and teachers meeting at a shared location, sometimes multiple times. In addition, if the equipment being taught isn't available, students may require additional training to apply what they've learned in a real-world setting.
AR will become the new best friend of every person with all the above capabilities to solve any issue.
At its core, augmented reality's strength comes from how humans interpret information. Each of our five senses gives us information, but at different speeds. Vision provides by far the most information: Human vision is responsible for 80 to 90% of the information we receive.
Our mental capability limits our ability to accept and digest information. The pressure on this capacity is referred to as "cognitive load." As a result, every mental job we perform reduces the capacity available for other, simultaneous tasks.
This helps to understand why augmented reality is so successful. Graphical user interfaces aren't better when the physical world around us is added to by a digital overlay of relevant data and guidance that we need when we need it, like looking at a map. Our reliance on out-of-context and difficult-to-process 2-D information on pages and displays is replaced with substantially better able to grasp and use information in the real world.
Augmented reality can change the B2B client and vendor experience in many ways. Customer expectations versus the limitations of what a vendor can realistically deliver have long been an element of the B2B sales process. AR has the potential to make a significant difference across the sales process.
AR is also a tremendous help when dealing with customizing options. Customers, on the whole, demand as much personalization as possible and personally tailored products and solutions. Unfortunately, vendors' ability to manage those requests isn't always easy.
Customers can participate actively in designing their products using augmented reality solutions. This info can then be sent to the vendor digitally in real-time, making the feedback chain easier for both customers and sellers. This means that customers get precisely what they want, and vendors deliver it on time. AR can act as a link between the customer's expectations and the vendor's ability to deliver.
AR takes the user interface to new heights. An AR headset, hand gestures, and voice instructions can manipulate a virtual control panel that is projected directly on the product. Users using smart glasses will soon activate a virtual user interface and operate a device merely by gazing at or pointing to it. For example, a worker using intelligent glasses will go along a line of production machines, check their performance parameters, and tweak each machine without touching it.
The smart touch and controlling the whole device without a controller is a great technological invention. This makes users feel superior and master of technology.
AR adds value to businesses in two ways: first, by incorporating it into goods, and second, by enhancing performance across the value chain—in product development, manufacturing, marketing, service, and various other areas.
It may be too expensive to use AR in everyday life, and it may be unavailable to small enterprises. However, while artificial intelligence and robotics have progressed significantly, combining machine power and capacity with human strengths will result in significantly higher productivity and value creation than either could achieve independently.